It has only taken us 4 months but Keith and I have finally managed to arrange game no. 2 in our Chain of Command campaign set in the German invasion of Belgium....sadly work and real life seemed to keep getting in the way for both of us.
In game #1 the Belgian and German forces clashed on the border and the Germans were eventually driven back, largely thanks to a plucky Belgian Lieutenant calling in a mortar barrage on his own position which caused heavy casualties to the Germans surrounding him.
Game #2 saw another clash of patrols near the border...clearly the Germans haven't managed to get very far into Belgium. Our patrols clashed around the village in the table centre and the Germans were able to occupy some of the buildings with my Belgian infantry hunkered down on the far side of the fields, hoping the crops would give enough cover.
In CoC you begin with a basic platoon and then, depending on the scenario, choose some additional support elements. We made an initial error here as we should have made a single dice roll for this but we rolled separately which gave me more support choices than the Germans. I chose a Forward Observer as the mortars had been really effective in the last game. Keith had an off-table officer which meant it would give him more flexibility with his commanders. If the Germans had been able to choose from the same values as me then they might have been able to bring on some armour which would have made a big difference.
My second bit of luck was being able to deploy my FO quickly and for his mortar barrage to come in pretty much straight away and on target, pinning a couple of German units although not inflicting too many casualties. This continued to pound them for the duration of the game, being guided in by the FO who remained active most turns.
I then managed to roll 2 6's in my command dice which meant I activated twice before the Germans could (very flukey as I actually managed this a couple of times in the game), allowing me to occupy the terraced buildings. This didn't work out so well though as the Germans were able to concentrate on the section in the building and eventually launched a charge backed up with a hail of grenades. This resulted in heavy casualties on both sides but pretty much finished off the Belgian section who retreated back to the fields.
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| The village comes under mortar fire |
After a couple of turns of mortar fire combined with long range exchanges of fire from the infantry sections the Germans concluded that they weren't going to get any further without taking even more casualties and began to pull back off table. Round 2 to the Belgians although I suspect that the overall invasion is probably going a bit better for the Germans!
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| The Belgians deploy behind the fields |
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| The Rifle Grenade Section |
| The Germans caught in the barrage |







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